Bioshock 2

26 02 2010

It’s time once again for me to take a deep breath and dive into the City of Rapture, many things have changed since my last adventure into the land of the great, some 10 years ago now – mainly that the old girl isn’t looking too healthy these days what with almost all the inhabitants being too spliced up to get on top of the repairs.

As I just said this time it’s 1969 instead of 1960 and once again you play a faceless, voiceless hero – however unlike last time you don’t play as an ordinary human, oh no this time your first generation Big Daddy. This brings me to one of my biggest annoyances about the game; your pink and squishy precedisor could withstand enough bullets to bring down half the US Army, and this time you can just about withstand a strong breeze. Your supposed to be a huge armoured killing machine, but one stubbed toe and your fish food. So you’ll die, you’ll die a lot but thankfully those handy Vita-Chambers are still functioning after all these years and you’ll be alive again in a few seconds. I know that making the game harder makes it more of a challenge and it can be enjoyable, but when you compare it to Bioshock 1 it just doesn’t make sense.

The story leaves you with the sense this really is a sequel, with an almost a desperate attempt to crowbar characters into the Rapture story – characters that were never mentioned in the original but tried to overthrow Andrew Ryan (one of the main characters from Bioshock, and leader/founder of Rapture). Of course Bioshock 2, being developed by 2K which is half American and half Australian, the main protagonist hails from the shores of good old Blighty and sounds that special sort of evil that only normally Hollywood can get out of British voice actors. Although I’ve just mock it, the story isn’t too stupid – well if you accept the story to Bioshock, wherein a specially grown child of a main character is brainwashed into hijacking a plane and kill his father, then it seems pretty normal. Although saying that Bioshock 1 had a tight and deep storyline that didn’t need a sequel. This time you play a Big Daddy who was physically linked to one Little Sister, Ellenor Lamb – daughter of the oh so British Sofia Lamb. One day Sofia finds you and makes you blow your brains against the nearest wall and takes back her daughter. 10 years on and your somehow not decomposed and your back for revenge, thanks to the help of new Little Sisters and rather powerful Ellenor. Turns out that old Sofia has gone a little bit mad and decided to try and create the first ‘Utopian’, being a person with no sense of self but with huge intelligence – much like the main character from Bioshock. This has made Ellenor quite powerful and she wants nothing more than to break free and reunite with the ‘Daddy’ that she lost.

Without doubt the biggest disapointment with the story of Bioshock 2 has to be the fact that 2K saw how great the first game was then decided to make it more linear. Instead of being able to jump to and fro between sections of the city in the Bathyspheres, you have to use a big train called the Atlantic Express which conects only the oldest parts of Rapture. So if your going for acheivements then this is a massive potential fuck up awaiting you, because you can’t go back and get tonics, Little Sisters or audio logs.

Throughout the game you get to decide the fates of a few people and of the Little Sisters and your decisions affect the way which Ellenor behaves once you free her. If you save those that deserve it and rescue the Little Sisters then she’ll probably be less madly aggressive and not feel the need to murder about 10 little girls. However, because I accidently harvested one of the Little Sisters she was quite mad. You really to have to be slightly evil do actually kill the people you can save, one is an elderly lady with a cane and the other is cowardly little shit – the latter being responsible the capture of both yourself and Ellenor, but I still let him survive.

One disappointment that I had; was the lose of the trusty wrench from the first game, instead you get a Big Daddy drill and it can be strangely satisfying to plant the drill into the skull of a particularly annoying spilicer but you constantly run out of drill oil meaning you can only hit folks with it. The best weapon of all though has to be the massively over compensating Spear Gun, which can pierce and pin spilicers to the nearest solid surface at 50 paces. The other weapons are the general assortment of shotguns, machine guns and missile launchers – nothing new in that department.

Overall then, I’d give it 7/10 – a good game, but has a definite sequel feel to it.

Bio

CraigE


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26 02 2010
A Quick Message « Craige Parmenter

[...] 2010 No real post this week, I though it was time to write another game review – I went for Bioshock 2 this time. Also I’m far too ill to write two blogs this week, with what feels like a [...]

5 03 2010
Late Again « Craige Parmenter

[...] more to read then head on over the Gaming Corner that has three new reviews within the last week: Bioshock 2, Fable II and Saints Row 2 – a massive sequelfest. Talking of the Gaming Corner, I need [...]

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